Design with TP
Design with TP
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World Creator 2023 | Ep. 10 | Shape Layers - Stamps
In this episode, we cover how to add and use stamp layers. Stamp layers are where we can add heightmaps or displacement maps to quickly and easily add high level of detail to your terrain design.
World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link&
These will be updated from time-to-time.
#worldcreator #environmentart #unrealengine5 #blender3d #cinema4d
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For more info on World Creator:
www.world-creator.com/
Purchase World Creator:
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Переглядів: 4 345

Відео

World Creator 2023 | Ep. 9 | Shape Layers - Sculpting
Переглядів 4,4 тис.8 місяців тому
In this episode, we introduce shape layers and discuss one of the most customizable layer type - Sculpting. Sculpting provides an immense level of freedom with custom shaping your terrain and this video goes through some basic options and tools to get you started. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreato...
World Creator 2023 | Ep. 8 | Materials - Custom Textures
Переглядів 4,3 тис.8 місяців тому
In this episode, we showcase how to add custom textures to a material layer automatically and manually. Custom textures can be from any digital library such as Poliigon, Megascans, or even ones you've created yourself. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #c...
World Creator 2023 | Ep. 7 | Materials - Substance Files
Переглядів 3,8 тис.9 місяців тому
In this episode, we showcase how to add Adobe Substance Material Files. These file types add an immense amount of details and customization and opens the door to increasing the visual fidelity of your landscape. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d...
World Creator 2023 | Ep. 6 | Materials - Gradients
Переглядів 4,4 тис.9 місяців тому
In this episode, we break down color gradients and how to customize the gradient swatch color to be unique, as well as, introduce Custom Gradient Layers. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d For World Creator Discord: discordapp.com/invite/bjMteus ...
World Creator 2023 | Ep. 5 | Materials - Colors
Переглядів 6 тис.9 місяців тому
In this episode, we break down how to add, edit, and distribute a material color layer on a terrain. This is the most basic form of adding materials to the landscape and it is the ideal way to begin creating and learning how to distribute a variety of materials to blend together in various ways. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated...
World Creator 2023 | Ep. 4 | Biome Details
Переглядів 8 тис.10 місяців тому
In this episode, we break down the different levels of fractal noise within the main biome settings, as well as, the use of filters, distribution rules, and lastly adjustment layers by adding Effects to our rules. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema...
World Creator 2023 | Ep. 2 | Terrain Setup
Переглядів 12 тис.10 місяців тому
Welcome to the new and improved, World Creator 2023. In this episode, we begin the process of setting up a terrain by going through the various scale and level of detail options. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d For World Creator Discord: disco...
World Creator 2023 | Ep. 3 | Biome Workflow
Переглядів 9 тис.10 місяців тому
World Creator 2023 | Ep. 3 | Biome Workflow
World Creator 2023 | Ep. 1 | Quick Start Guide
Переглядів 49 тис.10 місяців тому
World Creator 2023 | Ep. 1 | Quick Start Guide
Twinmotion 2023 | Importing & Direct Link | Ep. 3
Переглядів 13 тис.Рік тому
Twinmotion 2023 | Importing & Direct Link | Ep. 3
Twinmotion 2023 | Demo Projects | Ep. 2
Переглядів 17 тис.Рік тому
Twinmotion 2023 | Demo Projects | Ep. 2
Twinmotion 2023 | Quick Start Guide | Ep. 1
Переглядів 105 тис.Рік тому
Twinmotion 2023 | Quick Start Guide | Ep. 1
World Creator | LIVE | Sculpting Panel Update
Переглядів 5 тис.Рік тому
World Creator | LIVE | Sculpting Panel Update
World Creator | LIVE | Updates & Exporting Panel
Переглядів 3,8 тис.Рік тому
World Creator | LIVE | Updates & Exporting Panel
World Creator to Blender | Ep. 2 | Heightmaps & Splatmaps
Переглядів 3,1 тис.Рік тому
World Creator to Blender | Ep. 2 | Heightmaps & Splatmaps
World Creator to Blender | Heightmaps & Splatmaps
Переглядів 11 тис.Рік тому
World Creator to Blender | Heightmaps & Splatmaps
World Creator | Terrace Filters
Переглядів 3,1 тис.Рік тому
World Creator | Terrace Filters
World Creator | UE5 | Alpha Stamps 01
Переглядів 8 тис.Рік тому
World Creator | UE5 | Alpha Stamps 01
World Creator | Texturing: Snow
Переглядів 9 тис.Рік тому
World Creator | Texturing: Snow
Settlers of Catan Ep. 5 | World Creator | UE5
Переглядів 3,4 тис.Рік тому
Settlers of Catan Ep. 5 | World Creator | UE5
Settlers of Catan Ep. 4 | World Creator | UE5
Переглядів 3,1 тис.Рік тому
Settlers of Catan Ep. 4 | World Creator | UE5
Settlers of Catan Ep. 3b | World Creator | UE5
Переглядів 990Рік тому
Settlers of Catan Ep. 3b | World Creator | UE5
Settlers of Catan Ep. 3a | World Creator | UE5
Переглядів 903Рік тому
Settlers of Catan Ep. 3a | World Creator | UE5
Settlers of Catan Ep. 2 | World Creator | UE5
Переглядів 1,8 тис.Рік тому
Settlers of Catan Ep. 2 | World Creator | UE5
Settlers of Catan Ep. 1 | World Creator | UE5
Переглядів 7 тис.2 роки тому
Settlers of Catan Ep. 1 | World Creator | UE5
World Creator | Beginner | Part 8 | Exporting
Переглядів 22 тис.2 роки тому
World Creator | Beginner | Part 8 | Exporting
World Creator | Beginner | Part 7 | Rules & FX
Переглядів 10 тис.2 роки тому
World Creator | Beginner | Part 7 | Rules & FX
World Creator | Beginner | Part 6 | Materials
Переглядів 13 тис.2 роки тому
World Creator | Beginner | Part 6 | Materials
World Creator | Beginner | Part 5 | Filters & Effects
Переглядів 11 тис.2 роки тому
World Creator | Beginner | Part 5 | Filters & Effects

КОМЕНТАРІ

  • @yutakared338
    @yutakared338 6 днів тому

    Hi thanks , may I know what the name of the demo project which has the red car and vibrant interior lightings? Thanks

  • @JDAeroVR
    @JDAeroVR 8 днів тому

    Awesome tool! Will be picking this up!

  • @shahmaarbaba
    @shahmaarbaba 11 днів тому

    can i use all these options in personal licence

  • @GameArtsCafe
    @GameArtsCafe 23 дні тому

    Still no tessellation level settings? Ideally the usefulness of using displacement maps on low poly terrain with distance based tessellation allows detail from the maps to pop out. Currently at close range everything is flat. I understand we could increase the resolution of the terrain so the displacement maps can bring out photo scan quality materials but at a price of slower performance.

  • @GameArtsCafe
    @GameArtsCafe 23 дні тому

    So I made a mistake when I added my textures/mats make sure your have "Show Biomes" toggled off, to me it's a material/texture on/off button and that can help you see how the biomes transition into each other better. Currently there doesn't seem to be a way to adjust displacement map levels in texture mode and tessellation itself or it just isn't mentioned here - which means it's almost completely useless here until exported to a DCC program that utilizes displacement + tessellation. unless you know some way we can manipulate the height map to see photo-scanned materials pop out?

  • @valentinkraynik7245
    @valentinkraynik7245 28 днів тому

    great as always)

  • @51Daedalus
    @51Daedalus Місяць тому

    Question: Doesnt the splatmap workflow only make sense if you use weight blended layer as the way the splatmaps get rendered already removes information from underlying layers? Thats how I understood how it works. If you import a set of, lets say 5 splatmaps, you can see that where layer 1 is white/grey, layer 0 is black/grey meaning that by adding all 5 layers together, you basically get 1 ( full white). Using non weight blend only makes sense if every layer exported scales from 0-1 in value, which it doesn't when exporting splatmaps based on my test. Also, wight blend is potentially cheaper since it doesn't require all layers to always be rendered on every component based on their weight.

    • @51Daedalus
      @51Daedalus Місяць тому

      Actually....I think this only works this way if you export them into color channels instead of individual textures XD Also, the subtractive layers are not needed when using weight blended layers this way.

    • @DesignwithTP
      @DesignwithTP 23 дні тому

      Yes, if you use weightblended layers, it does indeed remove any underlying layer information...making it, essentially, slightly cheaper I think. However, I think there are more benefits in my experience to use non-weightblended layers, i.e. height blended layers, as it is non-destructive and allows you to utilize the height information when blending between layers a bit more smooth. It's a pro/con decision to make but in general, I always try to make what I do non-destructive. Of course, you can always convert a layer from non-weightblended to weightblended or visa-versa if you choose to at any time in the layerblendinfo that's created.

  • @nilstrebes6386
    @nilstrebes6386 Місяць тому

    Hi Tyler, thanks for the stream and the effort you put into this. Where can the document, that you showed us be found? Or isnt it public?

    • @tyler_puryear
      @tyler_puryear 29 днів тому

      I'll be sharing it soon! It's only open to whomever is on my personal Discord right now as sort of a BETA test, so it'll be available in a couple weeks...I hope!

    • @ZachlyS
      @ZachlyS 24 дні тому

      Had the same question, but didn't find a link so I just manually copied letter by letter the URL that's visible in the video :D

    • @DesignwithTP
      @DesignwithTP 23 дні тому

      Yes, I'll be sharing the link to everyone publicly soon!

  • @architect72
    @architect72 Місяць тому

    please add ability to change materials and objects in exe presentation mode so we could create it without using unreal engine 😊😊😊😊😊😊

  • @haywooddunnett4190
    @haywooddunnett4190 2 місяці тому

    💃 Promo*SM

  • @duanminh8181
    @duanminh8181 2 місяці тому

    What should I do if I lose the link? plss

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      You can choose to "relink" the file. Sometimes it get's disconnect when Revit or the Direct linked software doesn't have an open connection but you should still be able to relink to the existing or new file.

  • @LoganPinney
    @LoganPinney 2 місяці тому

    Excellent Stream! That doc looks amazing!! I plan on sharing it with all my Ue students if you make it available! Thanks so much. Material LAYERS are so underused, and landscape textures patches are more or less a hidden secret - fantastic share.

  • @NickGapp
    @NickGapp 2 місяці тому

    I noticed the landscape sizing might be a glitch of some sort with 5.3? It took FOREVER to delete the components when I imported a heightmap at the default 1k with WC. But when I changed the resolution to 1017x1017, the component size was MUCH more reasonable.

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Yeah I heard there is a bug with 5.4 and landscape memory allocation

  • @JDAeroVR
    @JDAeroVR 2 місяці тому

    Yeah had a work meeting scheduled at the same time... going to catch the recording. Many many thanks for all you do for the World Creator community. Always look forward to your videos!

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      No worries at all! Perks of having it recorded for everyone! Thanks for the kind words!

  • @gamsc
    @gamsc 2 місяці тому

    Thank you, Tyler. Unfortunately, I couldn't watch the live stream, but I'm looking forward to watching it now. I'm sure I'll learn a lot, as always.

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      All good! Work comes first and it’s great that you can watch this anytime!

  • @indiependent.studio
    @indiependent.studio 2 місяці тому

    I've been using World Creator for 2 days - Day 1 was going through TP's introductory course for WC, and Day 2 was walking through this livestream and building out the same project - fantastic, I've learned so much, thanks!! What a great basis for a WC to UE workflow :) For anyone else following along, from 3h15m in when the function nodes won't accept input, the correct node type to choose on the Master Material is TextureObjectParameter; this will allow you to feed your textures to the Texture2D inputs within the Material Function.

    • @tyler_puryear
      @tyler_puryear 2 місяці тому

      Yeah, after I went back to look at the graph MINUTES after I ended the stream...I realized I was using a TextureSample instead of a TextureObject haha whoops!

  • @RemitOtkin
    @RemitOtkin 3 місяці тому

    Hi Tyler, I want to say a lots of thanks for you tutorials in World Creator. As a 3D artist I found it really useful. Short videos, that focusing on a specific topic is so handy to get the knowledge in a fast way. Also the speech and the motion design elements are fitting so well. Thanks you for your work

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Thanks for the kind words! I enjoy hyper focused topics too instead of scrubbing through hours of footage!

  • @fahadhassan3556
    @fahadhassan3556 3 місяці тому

    I am using WC 2023.4...with map tiler...but it does not show much detail even im 8k terrain for the topology...with 1k height map and 1k texture map....can j add errosion flow for crispy details in this version of WC 2023.4?

  • @FPChris
    @FPChris 3 місяці тому

    Is there an artist friendly heightmap program?

  • @joelmulder
    @joelmulder 3 місяці тому

    Any way to have the software itself figure out where rivers would be due to water runoff like we can do in Gaea?

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Yes, the new World Creator 2024 has a river tool now! Also simulation fluid layers.

  • @joelmulder
    @joelmulder 3 місяці тому

    The gradient type setting is missing in the latest version, did it move somewhere else?

    • @bartosz_weber
      @bartosz_weber 2 місяці тому

      +1, any luck with this one?

    • @joelmulder
      @joelmulder 2 місяці тому

      @@bartosz_weber Nope. I was using the trail, and decided to go with Gaea instead of World Creator.

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Gradient "type" has been shifted. Inside the Distribution of that material layer there is a new layer called "Gradient Distribution" which you can customize the gradients effects anyway you want.

  • @joelmulder
    @joelmulder 3 місяці тому

    Wow this looks so much simpler than Gaea!

  • @doziefranklin2490
    @doziefranklin2490 3 місяці тому

    Thanks, I enjoyed this series

  • @wolkar2494
    @wolkar2494 3 місяці тому

    Thanks for sharing! I hope there will also be a tutorial on Blender workflow scheduled in the near future...

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Yeah, I am hoping to do this same thing with Blender!

  • @sonicwang9705
    @sonicwang9705 3 місяці тому

    I update my world creator to newest 2023.4, the Exoprtiong is so confused,Where can I set export folder? all data exported to C:\Users\admin\Documents\World Creator\Export

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      Currently that's the only location they have it exporting to...this is being changed so you can export wherever you want.

  • @MarkOfArgyll
    @MarkOfArgyll 4 місяці тому

    QWES? What are you smoking man? 🤪It's still the same WASD, but Q&E are down and up as usual [Unreal]

    • @DesignwithTP
      @DesignwithTP 4 місяці тому

      Haha well I play games with QWES instead of WASD. So my A&D in the engine are up and down

  • @Trilobito
    @Trilobito 4 місяці тому

    Haven't seen it yet, but I know it's gonna be super useful. Love how WC+UE5 works

  • @kareldobbelaere1870
    @kareldobbelaere1870 4 місяці тому

    This is exactly what is was looking for, can't wait to check it out!

  • @gamsc
    @gamsc 4 місяці тому

    Amazing content. Thank you.

  • @racerx1777
    @racerx1777 4 місяці тому

    $289 are you kidding me? Get bent!

  • @MrEdwardalves54
    @MrEdwardalves54 4 місяці тому

    I bought it last year, the license only lasts for 12 months. Lack of decent tutorials and the multiple versions of the software available at the same time just lead to confusion ad frustration. I have now been using Gaea and it has been a much better experience - better tutorials and support.

  • @merhababenulku
    @merhababenulku 4 місяці тому

    nice video but I have some questions...What are the terrain sizes supported by World Creator? For example, if I want to import the file into Unity or Blender, what dimensions should I use?

    • @DesignwithTP
      @DesignwithTP 2 місяці тому

      In this latest 2024 version, you can set the terrain resolution to ANY resolution you want!

  • @madheeh
    @madheeh 4 місяці тому

    How to do beaches like the one in " I am " video. Can't seem to find the shorline biome or make it work

  • @madheeh
    @madheeh 4 місяці тому

    Where is the shoreline biome in WC 2023

  • @Curious_Skeptic
    @Curious_Skeptic 4 місяці тому

    DID they fold? Links are 404

  • @rahulpawar9036
    @rahulpawar9036 4 місяці тому

    I have installed 2023.3 version trial and it does not have such a settings as you shown in "Terrain", why ?

  • @taavetmalkov3295
    @taavetmalkov3295 4 місяці тому

    hey. Great video. Did i understood correctly that it can be also merged into one image,,, i mean all those layers

  • @bbrother92
    @bbrother92 4 місяці тому

    Could you do ravine landscape?

  • @designomomento
    @designomomento 4 місяці тому

    When I add a single biome on base, material of base is not visible whatever distributtion I use for the biome in 2023.3. And nem UI sucks

  • @sarmy3d
    @sarmy3d 5 місяців тому

    Where is the z scale value for UE4 that was present in older versions of the software? I cannot get my terrain to sit reliably at ground level in UE4. Sorry I'm talking about 2023. It doesn't give you the option.

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter 5 місяців тому

    Please put these satellite distribution and the legacy gradient rule edit functions option back into 2023. U guys gutted all of the good functionality out of gradients currently. Baffling that this would be removed or dumbed down instead of enhanced.

  • @echunouchi9131
    @echunouchi9131 5 місяців тому

    Awesome tutorial line of vids :D When using the grid tool to elevate, which shortcut did you use to increase/decrease smoothing radius?

  • @stereo_stan
    @stereo_stan 5 місяців тому

    This is awesome, but it seems you can only export 1024 maps, is it possible to export a higher quality map?

  • @moregamingplayz9002
    @moregamingplayz9002 5 місяців тому

    awesome im getting this on my b day lesssgo

  • @jysn101
    @jysn101 5 місяців тому

    Hi all im coming to world creator new today, has there been any update on how to change the view port controls, a simple Alt click RMB is the most useful way for me to navigate as it aligns with Houdini and Maya ect? i'm struggling with the keyboard controls, as they are very unnatural to me. Edit: actually alt does work... seems its sort of a sticky key thing.

  • @ioanferezan39
    @ioanferezan39 5 місяців тому

    If I create the biome layers in another project, how can I import them to my master project ?

  • @alexanderalikin1210
    @alexanderalikin1210 5 місяців тому

    Sadly, you can’t sculpt on stamp layers, unless I’m missing something

  • @AhriCRose
    @AhriCRose 5 місяців тому

    do you have a tutorial for using the already existing materials and turning them into stylized..?