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Design with TP
United States
Приєднався 17 тра 2017
Hi, I'm Tyler.
I am an architectural designer, 3D Artist, content creator, and author who is always striving to learn as much as possible when it comes to design.
Design, as a whole, is something that drives my every day. I use it to connect with people and them with each other.
Creating video tutorials is something that has always been on my mind. I enjoy making them, while helping others learn.
If you have something you'd like me to cover, please give me a shout!
I am an architectural designer, 3D Artist, content creator, and author who is always striving to learn as much as possible when it comes to design.
Design, as a whole, is something that drives my every day. I use it to connect with people and them with each other.
Creating video tutorials is something that has always been on my mind. I enjoy making them, while helping others learn.
If you have something you'd like me to cover, please give me a shout!
World Creator 2023 | Ep. 10 | Shape Layers - Stamps
In this episode, we cover how to add and use stamp layers. Stamp layers are where we can add heightmaps or displacement maps to quickly and easily add high level of detail to your terrain design.
World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link&
These will be updated from time-to-time.
#worldcreator #environmentart #unrealengine5 #blender3d #cinema4d
For World Creator Discord:
discordapp.com/invite/bjMteus
For more info on World Creator:
www.world-creator.com/
Purchase World Creator:
www.world-creator.com/buynow/
Support the series:
Patreon: bit.ly/TPsPatreon
Social - DesignWithTP:
Twitter: 23mrtbone
Instagram: 23mrtbone
Twitch: www.twitch.tv/23mrtbone
UA-cam: bit.ly/DesignwithTP
Social - World Creator
Twitter: worldcreator3d
Instagram: worldcreator3d
UA-cam: ua-cam.com/channels/labqa6PHVjXzR2Y7s1MP0Q.html
Facebook: worldcreator3d/
World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link&
These will be updated from time-to-time.
#worldcreator #environmentart #unrealengine5 #blender3d #cinema4d
For World Creator Discord:
discordapp.com/invite/bjMteus
For more info on World Creator:
www.world-creator.com/
Purchase World Creator:
www.world-creator.com/buynow/
Support the series:
Patreon: bit.ly/TPsPatreon
Social - DesignWithTP:
Twitter: 23mrtbone
Instagram: 23mrtbone
Twitch: www.twitch.tv/23mrtbone
UA-cam: bit.ly/DesignwithTP
Social - World Creator
Twitter: worldcreator3d
Instagram: worldcreator3d
UA-cam: ua-cam.com/channels/labqa6PHVjXzR2Y7s1MP0Q.html
Facebook: worldcreator3d/
Переглядів: 4 345
Відео
World Creator 2023 | Ep. 9 | Shape Layers - Sculpting
Переглядів 4,4 тис.8 місяців тому
In this episode, we introduce shape layers and discuss one of the most customizable layer type - Sculpting. Sculpting provides an immense level of freedom with custom shaping your terrain and this video goes through some basic options and tools to get you started. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreato...
World Creator 2023 | Ep. 8 | Materials - Custom Textures
Переглядів 4,3 тис.8 місяців тому
In this episode, we showcase how to add custom textures to a material layer automatically and manually. Custom textures can be from any digital library such as Poliigon, Megascans, or even ones you've created yourself. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #c...
World Creator 2023 | Ep. 7 | Materials - Substance Files
Переглядів 3,8 тис.9 місяців тому
In this episode, we showcase how to add Adobe Substance Material Files. These file types add an immense amount of details and customization and opens the door to increasing the visual fidelity of your landscape. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d...
World Creator 2023 | Ep. 6 | Materials - Gradients
Переглядів 4,4 тис.9 місяців тому
In this episode, we break down color gradients and how to customize the gradient swatch color to be unique, as well as, introduce Custom Gradient Layers. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d For World Creator Discord: discordapp.com/invite/bjMteus ...
World Creator 2023 | Ep. 5 | Materials - Colors
Переглядів 6 тис.9 місяців тому
In this episode, we break down how to add, edit, and distribute a material color layer on a terrain. This is the most basic form of adding materials to the landscape and it is the ideal way to begin creating and learning how to distribute a variety of materials to blend together in various ways. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated...
World Creator 2023 | Ep. 4 | Biome Details
Переглядів 8 тис.10 місяців тому
In this episode, we break down the different levels of fractal noise within the main biome settings, as well as, the use of filters, distribution rules, and lastly adjustment layers by adding Effects to our rules. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema...
World Creator 2023 | Ep. 2 | Terrain Setup
Переглядів 12 тис.10 місяців тому
Welcome to the new and improved, World Creator 2023. In this episode, we begin the process of setting up a terrain by going through the various scale and level of detail options. World Creator Key Bindings: www.patreon.com/posts/world-creator-62853590?Link& These will be updated from time-to-time. #worldcreator #environmentart #unrealengine5 #blender3d #cinema4d For World Creator Discord: disco...
World Creator 2023 | Ep. 3 | Biome Workflow
Переглядів 9 тис.10 місяців тому
World Creator 2023 | Ep. 3 | Biome Workflow
World Creator 2023 | Ep. 1 | Quick Start Guide
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World Creator 2023 | Ep. 1 | Quick Start Guide
Twinmotion 2023 | Importing & Direct Link | Ep. 3
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Twinmotion 2023 | Importing & Direct Link | Ep. 3
Twinmotion 2023 | Demo Projects | Ep. 2
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Twinmotion 2023 | Demo Projects | Ep. 2
Twinmotion 2023 | Quick Start Guide | Ep. 1
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Twinmotion 2023 | Quick Start Guide | Ep. 1
World Creator | LIVE | Sculpting Panel Update
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World Creator | LIVE | Sculpting Panel Update
World Creator | LIVE | Updates & Exporting Panel
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World Creator | LIVE | Updates & Exporting Panel
World Creator to Blender | Ep. 2 | Heightmaps & Splatmaps
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World Creator to Blender | Ep. 2 | Heightmaps & Splatmaps
World Creator to Blender | Heightmaps & Splatmaps
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World Creator to Blender | Heightmaps & Splatmaps
Settlers of Catan Ep. 5 | World Creator | UE5
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Settlers of Catan Ep. 5 | World Creator | UE5
Settlers of Catan Ep. 4 | World Creator | UE5
Переглядів 3,1 тис.Рік тому
Settlers of Catan Ep. 4 | World Creator | UE5
Settlers of Catan Ep. 3b | World Creator | UE5
Переглядів 990Рік тому
Settlers of Catan Ep. 3b | World Creator | UE5
Settlers of Catan Ep. 3a | World Creator | UE5
Переглядів 903Рік тому
Settlers of Catan Ep. 3a | World Creator | UE5
Settlers of Catan Ep. 2 | World Creator | UE5
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Settlers of Catan Ep. 2 | World Creator | UE5
Settlers of Catan Ep. 1 | World Creator | UE5
Переглядів 7 тис.2 роки тому
Settlers of Catan Ep. 1 | World Creator | UE5
World Creator | Beginner | Part 8 | Exporting
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World Creator | Beginner | Part 8 | Exporting
World Creator | Beginner | Part 7 | Rules & FX
Переглядів 10 тис.2 роки тому
World Creator | Beginner | Part 7 | Rules & FX
World Creator | Beginner | Part 6 | Materials
Переглядів 13 тис.2 роки тому
World Creator | Beginner | Part 6 | Materials
World Creator | Beginner | Part 5 | Filters & Effects
Переглядів 11 тис.2 роки тому
World Creator | Beginner | Part 5 | Filters & Effects
Hi thanks , may I know what the name of the demo project which has the red car and vibrant interior lightings? Thanks
Awesome tool! Will be picking this up!
can i use all these options in personal licence
Still no tessellation level settings? Ideally the usefulness of using displacement maps on low poly terrain with distance based tessellation allows detail from the maps to pop out. Currently at close range everything is flat. I understand we could increase the resolution of the terrain so the displacement maps can bring out photo scan quality materials but at a price of slower performance.
So I made a mistake when I added my textures/mats make sure your have "Show Biomes" toggled off, to me it's a material/texture on/off button and that can help you see how the biomes transition into each other better. Currently there doesn't seem to be a way to adjust displacement map levels in texture mode and tessellation itself or it just isn't mentioned here - which means it's almost completely useless here until exported to a DCC program that utilizes displacement + tessellation. unless you know some way we can manipulate the height map to see photo-scanned materials pop out?
great as always)
Question: Doesnt the splatmap workflow only make sense if you use weight blended layer as the way the splatmaps get rendered already removes information from underlying layers? Thats how I understood how it works. If you import a set of, lets say 5 splatmaps, you can see that where layer 1 is white/grey, layer 0 is black/grey meaning that by adding all 5 layers together, you basically get 1 ( full white). Using non weight blend only makes sense if every layer exported scales from 0-1 in value, which it doesn't when exporting splatmaps based on my test. Also, wight blend is potentially cheaper since it doesn't require all layers to always be rendered on every component based on their weight.
Actually....I think this only works this way if you export them into color channels instead of individual textures XD Also, the subtractive layers are not needed when using weight blended layers this way.
Yes, if you use weightblended layers, it does indeed remove any underlying layer information...making it, essentially, slightly cheaper I think. However, I think there are more benefits in my experience to use non-weightblended layers, i.e. height blended layers, as it is non-destructive and allows you to utilize the height information when blending between layers a bit more smooth. It's a pro/con decision to make but in general, I always try to make what I do non-destructive. Of course, you can always convert a layer from non-weightblended to weightblended or visa-versa if you choose to at any time in the layerblendinfo that's created.
Hi Tyler, thanks for the stream and the effort you put into this. Where can the document, that you showed us be found? Or isnt it public?
I'll be sharing it soon! It's only open to whomever is on my personal Discord right now as sort of a BETA test, so it'll be available in a couple weeks...I hope!
Had the same question, but didn't find a link so I just manually copied letter by letter the URL that's visible in the video :D
Yes, I'll be sharing the link to everyone publicly soon!
please add ability to change materials and objects in exe presentation mode so we could create it without using unreal engine 😊😊😊😊😊😊
💃 Promo*SM
What should I do if I lose the link? plss
You can choose to "relink" the file. Sometimes it get's disconnect when Revit or the Direct linked software doesn't have an open connection but you should still be able to relink to the existing or new file.
Excellent Stream! That doc looks amazing!! I plan on sharing it with all my Ue students if you make it available! Thanks so much. Material LAYERS are so underused, and landscape textures patches are more or less a hidden secret - fantastic share.
I noticed the landscape sizing might be a glitch of some sort with 5.3? It took FOREVER to delete the components when I imported a heightmap at the default 1k with WC. But when I changed the resolution to 1017x1017, the component size was MUCH more reasonable.
Yeah I heard there is a bug with 5.4 and landscape memory allocation
Yeah had a work meeting scheduled at the same time... going to catch the recording. Many many thanks for all you do for the World Creator community. Always look forward to your videos!
No worries at all! Perks of having it recorded for everyone! Thanks for the kind words!
Thank you, Tyler. Unfortunately, I couldn't watch the live stream, but I'm looking forward to watching it now. I'm sure I'll learn a lot, as always.
All good! Work comes first and it’s great that you can watch this anytime!
I've been using World Creator for 2 days - Day 1 was going through TP's introductory course for WC, and Day 2 was walking through this livestream and building out the same project - fantastic, I've learned so much, thanks!! What a great basis for a WC to UE workflow :) For anyone else following along, from 3h15m in when the function nodes won't accept input, the correct node type to choose on the Master Material is TextureObjectParameter; this will allow you to feed your textures to the Texture2D inputs within the Material Function.
Yeah, after I went back to look at the graph MINUTES after I ended the stream...I realized I was using a TextureSample instead of a TextureObject haha whoops!
Hi Tyler, I want to say a lots of thanks for you tutorials in World Creator. As a 3D artist I found it really useful. Short videos, that focusing on a specific topic is so handy to get the knowledge in a fast way. Also the speech and the motion design elements are fitting so well. Thanks you for your work
Thanks for the kind words! I enjoy hyper focused topics too instead of scrubbing through hours of footage!
I am using WC 2023.4...with map tiler...but it does not show much detail even im 8k terrain for the topology...with 1k height map and 1k texture map....can j add errosion flow for crispy details in this version of WC 2023.4?
Is there an artist friendly heightmap program?
Any way to have the software itself figure out where rivers would be due to water runoff like we can do in Gaea?
Yes, the new World Creator 2024 has a river tool now! Also simulation fluid layers.
The gradient type setting is missing in the latest version, did it move somewhere else?
+1, any luck with this one?
@@bartosz_weber Nope. I was using the trail, and decided to go with Gaea instead of World Creator.
Gradient "type" has been shifted. Inside the Distribution of that material layer there is a new layer called "Gradient Distribution" which you can customize the gradients effects anyway you want.
Wow this looks so much simpler than Gaea!
Thanks, I enjoyed this series
Thanks for sharing! I hope there will also be a tutorial on Blender workflow scheduled in the near future...
Yeah, I am hoping to do this same thing with Blender!
I update my world creator to newest 2023.4, the Exoprtiong is so confused,Where can I set export folder? all data exported to C:\Users\admin\Documents\World Creator\Export
Currently that's the only location they have it exporting to...this is being changed so you can export wherever you want.
QWES? What are you smoking man? 🤪It's still the same WASD, but Q&E are down and up as usual [Unreal]
Haha well I play games with QWES instead of WASD. So my A&D in the engine are up and down
Haven't seen it yet, but I know it's gonna be super useful. Love how WC+UE5 works
This is exactly what is was looking for, can't wait to check it out!
Amazing content. Thank you.
Glad you enjoyed it!
$289 are you kidding me? Get bent!
I bought it last year, the license only lasts for 12 months. Lack of decent tutorials and the multiple versions of the software available at the same time just lead to confusion ad frustration. I have now been using Gaea and it has been a much better experience - better tutorials and support.
nice video but I have some questions...What are the terrain sizes supported by World Creator? For example, if I want to import the file into Unity or Blender, what dimensions should I use?
In this latest 2024 version, you can set the terrain resolution to ANY resolution you want!
How to do beaches like the one in " I am " video. Can't seem to find the shorline biome or make it work
Where is the shoreline biome in WC 2023
DID they fold? Links are 404
I have installed 2023.3 version trial and it does not have such a settings as you shown in "Terrain", why ?
same
same
hey. Great video. Did i understood correctly that it can be also merged into one image,,, i mean all those layers
Could you do ravine landscape?
When I add a single biome on base, material of base is not visible whatever distributtion I use for the biome in 2023.3. And nem UI sucks
Where is the z scale value for UE4 that was present in older versions of the software? I cannot get my terrain to sit reliably at ground level in UE4. Sorry I'm talking about 2023. It doesn't give you the option.
Please put these satellite distribution and the legacy gradient rule edit functions option back into 2023. U guys gutted all of the good functionality out of gradients currently. Baffling that this would be removed or dumbed down instead of enhanced.
Awesome tutorial line of vids :D When using the grid tool to elevate, which shortcut did you use to increase/decrease smoothing radius?
This is awesome, but it seems you can only export 1024 maps, is it possible to export a higher quality map?
awesome im getting this on my b day lesssgo
Hi all im coming to world creator new today, has there been any update on how to change the view port controls, a simple Alt click RMB is the most useful way for me to navigate as it aligns with Houdini and Maya ect? i'm struggling with the keyboard controls, as they are very unnatural to me. Edit: actually alt does work... seems its sort of a sticky key thing.
If I create the biome layers in another project, how can I import them to my master project ?
Sadly, you can’t sculpt on stamp layers, unless I’m missing something
do you have a tutorial for using the already existing materials and turning them into stylized..?